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Traditional training methods are significantly more costly and far less effective


Traditional class based or online training does not allow for the trainee to immerse themselves in a full sensory environment.

The retention rate when using VR is at 75%, compared to class based training at 5%, reading at 10%, and audio-visual learning at 20%.

This traditional method of training is also generally longer, logistically more difficult and often requires a trainer, adding significant costs.

Group safety induction

The numbers don't lie...


CADwalk provides digital simulation of real life scenarios for training purposes. Trainees enter a fully immersive active learning environment that allows interaction with simulated life like plant and equipment.

Workplace scenarios that were once too difficult, expensive, or dangerous to train for, such as confined spaces, working from heights and emergency response and hazardous materials, are vastly more cost-effective and safe in an immersive environment.

Both technical skills training and soft skills training using virtual reality has been demonstrated to improve knowledge retention by 75%, is 4x faster, and improves on time task completion by 83%. 

When combined with specific learning content, job performance, workplace safety and cost are further enhanced.

This approach can also be applied to other elements of a worksite, such as Inductions.

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“Increase productivity through optimized learning outcomes & minimize downtime due to injury and improved equipment handling”
VR AR defence military
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3D Programming & Modelling

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Spatial AR
& VR

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Lifesize

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Mini

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Desktop & Cloud

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Learning & Development

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Inductions

Case Studies

Newmont
ClientNewmont
ScopeErgonomic and human factors upgrade to the main control room and distributed control ...
Sydney Trains
ScopeRail Operations Centre (ROC) Operational Visual Display System for over 100 operators.
WA Police
ClientWA Police
ScopeDesign and deliver a video wall system for the State Operations Centre (SOC) with ...
Chevron
ClientChevron
ScopeCritical room works for both the Gorgon (On Shore) and Wheatstone (Off Shore) projects.
South 32
ClientSouth 32
ScopeCritical room at key Northern Territory facility.
WA Utility
ClientWA Utility
ScopeDesign, project management, supply and install of Control Room technical hardware ...
Ergonomie Australia
ScopeTo create an interactive VR design tool for Ergonomie to assess the human factors (HF) ...
Fugro
ClientFugro
ScopeTo create an interactive “fly through” visualization for a new space center.
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